This section describes a Court of spirits present in the British countryside. It draws in part from history, in part from folklore, in part from popular culture.
Landcraft is a new magical system, designed to channel the sorts of images and tensions which appear in folklore, fantasy and fairy stories. There are six energy trends on the Travellers map, and you can understand pre-existing divinities through this Map by spotting different “aspects” of them in different “places” on the map.
It can be used with any beings you like - pre-existing Pantheons from history, ones discovered in literature, or by direct experience with local spirits where you dwell - but is particularly appropriate to folklore.
The pantheon of archetypes described on this website is a personifications of those energy trends, revealing their element, values, stories, magics and powers through a pattern of somewhat-popcultural iconography that has repeatedly appeared in our lore.
It attempts to draw together fragments like Herne the Hunter and the Fairy Queen into a kind of structure, calendar and elemental system, so one can work with them in a way which does not feel random or esoteric; nor does it feel superimposed onto an incorrect system. It fleshes out the themes found in folklore into syncretised deities, and also collects songs, prayers and poems for each of them, with guidance for what times of year to choose.
One can make of this whatever one likes; treating them as Actual Gods, or personified images, or as clues for gods from your own pantheons to revere in their place while Landcrafting.
Note well: these are not “the” gods of Fencraft, nor “the” gods of Landcrafting – with the exception of the Landweird. They are spirits which personify and perfectly fit the Landcrafting map. Both Fencraft and Landcraft can be practiced with different (or no) pantheons. In fact, one is encouraged to do this.