Walking and the Solar
In the previous post, we discussed the rite of Walking. This is the first of our Three Practices - the building blocks on which all else is based. So why is Walking so important, and what might you hope to gain from it?
Solar
Fencraft sees the world as manifestations of three domains - Solar, Lunar and Stellar. The Rite of Walking will help teach you about what the Solar looks and feels like.
- The Sun is external-facing - the Walk calls us to go outside
- The Sun is experiential - the Walk encourages to take chances and opportunities, stepping out of our daily rut
- The Sun is of the land and the landscape - the Walk takes us into the natural world and to historic locations which link us with our ancestors
- The Sun is physical - the Walk helps you be within the body and the senses
- The Sun is human - this practice is straightforward and humble
- The Sun is the tension between man and the wild - it rules both the forces of civilisation, and the natural world, both our bounty and harmony within the land, and our harrowing of it. You can see this as you walk; and experience it in how you meet the walk's challenges. We're looking for those places where man touches the infinite.
You can learn more about the Solar and its correspondences in the Landcraft Library. As a new seeker, it is not necessary to read or learn this material straight away: the act of Walking should be your priority.
The Solar Path
Each of the three Domains is associated with a way of doing spiritual practice. You may choose one of the three, follow one at a time - or combine them as you need and prefer. You do not need to decide now (or ever).
Hint
The concept of a Solar, Lunar and Stellar path is to help new Pagans avoid the I want to be a witch but have no idea what I want to do or why I'm doing anything
experience.
The Sun is associated with Religious Paganism - festivals celebrating the earth, encouraging the harvest and welcoming the sun's return. Many of the key Powers are Greater Powers - which are revered and worshipped and celebrated - or gods in the classic sense, but Fencrafters will also discover local trees and barrows and alleys guarded by nameless spirits, who they can work with more directly. When we have found our gods, the archetypal Sun Path practice is prayer - words of gratitude, joy, seeking and celebration. Simple but powerful is the keynote of the Sun.
Keeping an annual festial cycle, going on a lot of nature walks, and embracing the sensory qualities of living in the world, are important personal practices. It's good to have hobbies on the Sun-path: keeping a garden, learning to cook, fishing, hiking, weaving, things which help you appreciate and encounter the land to its full. These hobbies often come under the guidance of a Guardian Spirit, such as the Weaver, the Hunter, and so on, who have attached themselves to humanity and take an interest in anyone learning their ways. Hearing the voice of the Greater Powers can be tough, and activities which get you into your body, and aware of your surroundings, and working with the land provides the psychic “space” and immersion to understand their nudging - and encounter the raw power of the Landweird.
Note
In my original notes, 'Lesser Power' denoted something like a fairy, a spirit, an ancestral guide, or a small god - something fairly anthropomorphic with a limited sphere of influence. 'Greater Power' denoted presences, manifestations, like the mighty wight of a mountain, or the sense of a consciousness within a forest.
Fencraft now divides Powers into three categories, and tends to assume that most Powers can appear in any of these three guises. Learn more here.
Sun-path magic tends to be intuitive, unstructured and very ancient; it's usually worked for the good of the land, or the people on it, in a collective way. Spells for harvest and weather are archetypal. Sun festivals usually rely on direct observation: the Powers are present on solstice day only if you can see the sun, the queen of the storm only when the wind is fierce. A key tool will be almanacs - of times and tides, and weather forecasts - and a key practice, going out yourself to see when and where the moon is rising. Alongside enjoyment of the world, you are called to enjoyment of beauty, to immerse you in the simple pleasures of the world.
Pagan practice is often hindered because it is “religion with homework” - for the Sun path, you never need anything but to step outside your front door. You can write rituals, amass tools, and read books about local folklore and botany; but baking a fresh loaf and going abroad with your hiking stick is enough. The Sun is simple, straightforward, unfussy. Aesthetically, the Sun-path often resembles Old English, Viking or Celtic reconstructionist traditions; or kitchen-witchery, green or granny magic. It can be practiced as pure animism - or as an atheist passion for nature.
Most Pagan and Occult traditions demand the ability to forward-plan rites without knowing your energy or pain level, access rare and complex texts, have space to cast circles and store ritual-specific equipment, bathe before magic, etc. Sitting by the window on solstice morning with a cup of tea is archetypal Sun Path magic: it responds to your body and the natural world in the moment, and focuses on simple pleasures. The New Age is often inherently capitalist too: be-better, learn more, undergo struggle, work harder, be goal-oriented. The Sun Path is not competitive or ambitious. Come as you are, for you are already enough. This is Sitting On The Dock Of The Bay magic, patient and enduring. Enlightenment is unhurried.
The Sun Path is especially suitable for nature-lovers, for those who wish to practice immanence and presence. The best thing about the Sun Path is it can be practiced at different “levels” of commitment. Celebrating each Sabbat with a nice meal is enough. So is undertaking intense devotional work to listen and discover the nature of the Landweird.
Why We Walk?
In the next article, we'll discuss the why of walking:
- What are the benefits and philosophy of walking for Pagans
- What role it plays in Fencraft
- How to enhance our walks by an understanding of “why”
- When do I stop walking and get on to the “real” stuff